Sunday, 11 April 2010

Levyathan: The Forces


Heres the first of the promised articles on the new Levyathan game (Its not a typo but the old English spelling!)

I will go onto the background in more depth at a later date but I think a quick primer on the various races is worth a quick look at too. The four races of Theia, the world that Levyathan is set in are all bred from the same genetic stock. Centuries of selective breeding has resulted in four different races:

The Humans:

Men are the most versatile of the castes. They originally served as a worker class to the other races but the coming of Levyathan has meant that many have fled to Thule, a mountainous land to the far north. They worship the Earth Mother and their witches can use earthpower, or Vril, to shape the land to their needs.


The basic human infantry are the Clansmen. Armed with staff slings which use a nasty magical cocktail which explodes on contact they form the bulk of the infantry.

Red Branch are the elite infantry, capable of channeling the earthpower to transform themselves into huge twisted creatures. Armed with an assortment of hand weapons they are dedicated shock troops.

Hunters are young warriors given explosive tipped spears to take on enemy war machines and monsters. This is often a bit of a suicidal undertaking but gives the humans some nice cheap anti-tank weapons!


Humanity fields an assortment of vehicles and elementals when it goes to war and the Atlas Golem is the most common, using its mighty stone fists to crush infantry and war engines alike.

The Apollo Golem is more of a support choice with its ability to bombard enemy positions with huge boulders.

Wartowers are wheeled war engines with a mighty onager mounted on them, along with some nasty close combat weaponry for dealing with opposing infantry. They also have limited troop transportation abilities which allows them to carry two stands of infantry onboard.

The Raven is a specialised troop transport capable of carrying four stands of infantry into battle. Its only weapons are close combat and also fields a boarding ramp so the crew can assault opposing war engines.


The basic human artillery piece is the Onager, a wheeled construction capable of firing indirectly over long distances.

The Trebuchet is a fixed artillery piece with the ability to hit just about anywhere on the table but its lack of movement means its deployment must be carefully thought out.

There are several more interesting human war engines ranging from Oculus Golems to the fearsome Bellatrix but they will be covered at a later date!

I will be covering the orcish horde next so keep an eye out!

All the best


  1. Cool, but I think he should go with this spelling. Not enough people will 'get' the reference.
    I get the feeling it's not going to go 'down' well, as it's a different basing system.

    I'll probably be interested though.

    I'm looking forward to seeing how it goes.

  2. Hi!

    The spelling caused a bit of head scratching from me too initially but the developers want it to be a unique title, different from the classic leviathan game. The spelling ties in with the renaissance era written background so we shall have to see how things develop.

    I would compare the game to Flames of War with its basing rather than Warmaster.

    I will ask John about the decision to use 50mm round bases rather than the more usual square or rectangular ones as it seems to be a bit of a sticking point with just about everyone whos heard of it.

    If you can think of anything else you'd like me to ask please feel free to let me know so I can pick John Robertsons brains!

    All the best!

  3. I have to admit that I love the concept, but like Steve and the others, the idea of moving away from 40x20 basing isn't especially appealing to me.

    In addition to Warmaster and relatives like the Blitzkrieg/Cold War/Future War Commander, 40mm frontage bases can also be used for games which derive from Hordes of the Things (and other DBA/DBM cousins games), Field of Glory, and Might of Arms without difficulty.

    I'm probably less against it than many (my Epic:Armageddon minis are on round bases), but for a fantasy game, even if a retro-renaissance-steam-magic-tech based one, having troops which I can use for other games is a big plus.

    That said, if circular bases are going to be it, I'd like to recommend and request keeping them "standard" size compared to other gaming systems. 25mm, 30mm, 40mm, and 50mm plastic bases are easily available from a variety of sources. I think my personal preference is probably for 40mm rounds since those are available in both rounded lip (Warmachine/Dark Ages style) and flat sided (GW style) plastic bases, and 1.25 inch metal washers, and because I personally have lots of storage solutions for 40mm bases (it turns out poker chips are almost exactly 40mm across, so a poker chip case can be turned into a very spiffy army transport). That, and 40mm width means you can map back to 40mm frontage for "those other games" too.