Heres the first of the promised articles on the new Levyathan game (Its not a typo but the old English spelling!)
I will go onto the background in more depth at a later date but I think a quick primer on the various races is worth a quick look at too. The four races of Theia, the world that Levyathan is set in are all bred from the same genetic stock. Centuries of selective breeding has resulted in four different races:
Men are the most versatile of the castes. They originally served as a worker class to the other races but the coming of Levyathan has meant that many have fled to Thule, a mountainous land to the far north. They worship the Earth Mother and their witches can use earthpower, or Vril, to shape the land to their needs.
The basic human infantry are the Clansmen. Armed with staff slings which use a nasty magical cocktail which explodes on contact they form the bulk of the infantry.
Red Branch are the elite infantry, capable of channeling the earthpower to transform themselves into huge twisted creatures. Armed with an assortment of hand weapons they are dedicated shock troops.
Hunters are young warriors given explosive tipped spears to take on enemy war machines and monsters. This is often a bit of a suicidal undertaking but gives the humans some nice cheap anti-tank weapons!
Humanity fields an assortment of vehicles and elementals when it goes to war and the Atlas Golem is the most common, using its mighty stone fists to crush infantry and war engines alike.
The Apollo Golem is more of a support choice with its ability to bombard enemy positions with huge boulders.
Wartowers are wheeled war engines with a mighty onager mounted on them, along with some nasty close combat weaponry for dealing with opposing infantry. They also have limited troop transportation abilities which allows them to carry two stands of infantry onboard.
The Raven is a specialised troop transport capable of carrying four stands of infantry into battle. Its only weapons are close combat and also fields a boarding ramp so the crew can assault opposing war engines.
The basic human artillery piece is the Onager, a wheeled construction capable of firing indirectly over long distances.
The Trebuchet is a fixed artillery piece with the ability to hit just about anywhere on the table but its lack of movement means its deployment must be carefully thought out.
There are several more interesting human war engines ranging from Oculus Golems to the fearsome Bellatrix but they will be covered at a later date!
I will be covering the orcish horde next so keep an eye out!
All the best