Monday 9 September 2024

The Forces of Leviathan Part 1: Introduction

 Hi!

As I dive back into Leviathan, I thought I'd reacquaint myself with the forces from the game and it might be a good idea to post my exploration here too so anyone interested in the game or setting can peruse my findings.

The core game states that it covers background and rules on the Elves, Orcs, Goblins, Dwarves and Human Barbarians, each with a different style of play with their own strengths and weaknesses which make for a very dynamic sort of a game as a Dwarf force will play very differently from a Barbarian one for example.

With this in mind, I thought I'd post an initial overview of the forces and then individual articles on each which will delve into the individual units and playstyle.

Barbarians


The Barbarians make use of swarms of lightly armed infantry backed up with great boar riding cavalry and with yet larger chariots, wartowers and mighty battle elementals summoned by their druids.



While their infantry is fierce, their lack of armour means you're going to want to strike hard and fast and use superior numbers and manoeuvrability to take out enemy warengines before superior firepower can crush them.

They also have access to Warpers, human warriors imbued with Earthpower who can balloon into mighty warpspasms which allows them to take on even demons and large warbeasts as equals.

Orcs and Goblins
 

The Orcs are a nomadic people who stride into battle accompanied by great lizardlike warbeasts equipped with towering howdah's. They also have lizard riding cavalry and a good selection of infantry.




The Goblins on the other hand, are a slave race who are handy for cannon fodder and making a nuisance of themselves while the larger Orcs crush their foes with massed warbeasts.

The only artillery and longrange firepower they have access to are the largest of warbeasts, namely Necrosaurs and Titanosaurs which can mount harpoons or great trebuchets and the Orcs can even be accompanied by an avatar of their god, Gorath!

Elves


The Elves are the cause of the Death that has come to Aeroth and are despised by all but also feared as well as while they will find themselves outnumbered by all the other factions, the Elves have terrifyingly powerful weapons at their disposal ranging from Power Lances to dragons. 



To make matters worse for their foes, they also have access to a selection of demons that fight alongside them. These mighty and terrifying foes are amongst the most powerful in the game, each with its own abilities.

The Elves will rely on holding their infantry at arms length from their foes while their dragons, demons and otherworldly allies crush them in brutal close combat.

Dwarves


The Dwarves have reached the industrial age and their infantry is rock solid and with a wide selection of artillery, the Dwarves can pound foes with everything from cannons to mortars to grapeshot.



On top of this, they have access to clanking battletanks bristling with guns, missiles and flamethrowers as well as lumbering ironclad machines called Wargolems which can go toe to toe with pretty much anything.

As the slowest moving of the forces, the Dwarves are best in the defence, pummelling their foes with artillery before mopping up with their tanks and Wargolems.

I'm really looking forward to delving into each faction in depth but thats a post for another day, in the meantime I hope folks have been tempted to have to have a look at the game, if for no other reason than for a bit of inspiration for some forces that are very different from the more usual fantasy tropes we've seen.

All the best!

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